Chapter 532

Monster Synthesis Master

532 Pacifying the Dragon City, and then planning on dealing with Faye

In order to make full use of chapter D, from today onwards, no meaningless content will be posted. The content will be changed to protagonist data, pet information, equipment, and missions. This will allow everyone to review some of the settings while waiting for the official chapter.

4120 words for the information chapter and 4281 words for the official chapter. This will save everyone 1-3 Qidian coins. Exchange at 4:30 pm sharp.

Monster attributes

[name: touch Dragon God]

[grade: purple]

[race: sub-Dragon]

[Attribute: Dark]

[level: 45+(leader)]

[initial skill 1: dark strike lvl 6 (touch Dragon God’s normal attacks will deal 120 dark damage to the target, causing vulnerable state)]

[ initial skill 2: fan-shaped spit lvl 5 (spits poisonous fog in a fan-shaped area with a diameter of 500 meters in front of the user. The target hit will enter a poisoned state and lose 100 health points per second for 1 minute. ] Has a low chance of petrifying the enemy, 5 times a day)

[ initial skill 3: needle tornado LV4 (fire a large number of needles in one direction, causing a total of 2000 damage to the target within 5 seconds. When the needle tornado hits the petrified enemy, it causes instant death, twice a day) ]

[ initial skill 4: swarm of bugs LV3 (the tentacles Dragon will bury all its tentacles into the ground and summon a massive swarm of bugs to attack. Each bug has 30 health points and 5 attack points. Lasts for 1 minute. Cooldown time: 3 days) ]

[ initial skill 5: Dragon God guard LV2 (when the tentacles Dragon God appears, it will automatically summon two evil pincers. Each evil pincers has 600 health points. It can resurrect infinitely before the tentacles Dragon God is killed. The respawn interval is 10 minutes.) ]

[ initial Skill 6: roar of fear LV1 (the touch Dragon God uses its dark energy to release a roar, causing fear to all enemies within a 1km radius. Lasts for 15 seconds, once a day) ]

[ initial skill 7: Dragon dive LV1 (the God of tentacles can dive into the ground and absorb the power of the earth. Recovers 1% of its HP every second for up to 100 seconds. The recovery process can not be interrupted. Cooldown: 5 days) ]

[ initial skill 8: toxic touch (the ends of the tentacles and its fangs are poisonous. upon contact, 10 damage per second will be dealt for 15 seconds) ]

[ evaluation: a huge creature breaks out of the ground, waving its hundred feet, the world changes color in its ferocious state! ]

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Monster attributes

[ name: Simon ]

[ grade: dark blue ]

[ race: blood clan ]

[ attribute: blood ]

“Level: 15+(elite)”

[ initial skill 1: blood-red pool level 2 (simon has absorbed the essence of the moon well. at night, he can turn his body into a pool of blood with a diameter of 4 meters. he will gain a temporary acceleration effect and can not be selected. he will also cause speed reduction and 150 points of damage to enemies within the blood pool’s range. this can only be used once a day.) ]

[ initial skill 2: rapid recovery Level 2 (Simon’s accumulated moonlight has healing effects. For every 1 ml of the healing effect, 2 HP will be recovered. The moonlight capacity is 200 points) ]

[ initial skill 3: blood plague LV2 (Simon’s blood flows backwards, turning the healing blood into extremely toxic damage. 0.5 damage per 1 ml of blood. The amount of blood consumed can not exceed the maximum health points of the current user) ]

[ description: the first vampire in history to possess the dual abilities of moon and blood. It is destined to be extraordinary. ]

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Monster attributes

[ name: cobalt beetle ]

[ grade: light green ]

[ race: Scarab family ]

[ attribute: metal affinity ]

[ level: 2 ]

[ initial skill 1: mountain search (cobalt beetles can search for cobalite of the same origin) ]

[ initial skill 2: move mountains (the cobalt beetles can strip away the cobalt elements in the cobalt ores, roll them into balls, and transport them back) ]

[ evaluation: cobalt beetles move mountains for hundreds of generations. ]

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[ Wolf Fang gloves ]

[ grade: Green ]

[ parameters: attack power 10 – 15 ]

[ durability: 270/300 ]

[ equipment requirement: LV5 and above ]

[ attribute bonus: agility +2 ]

[ special effect: chance to inflict [ bleeding ] on a hit. ]

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[ Desert Eagle (modified) ]

[ grade: green ]

[ parameters: attack 30 – 40,9 rounds in magazine (. 357 Magnum bullets), foldable red dot sight ]

[ equipment requirements: strength 7 points, endurance 10 points ]

[ effect bonus: agility-2, accuracy with firearms +5% ]

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[ throat crushing ]

[ quality: blue ]

[ parameters: attack power 55 – 65, length 25 cm, Weight 0.5 kg ]

[ durability: 490/500 ]

[ equipment requirements: LV10 and above, Strength 10 points, agility 15 points ]

[ attribute bonus: agility +5, strength +5 ]

[ special effect: cutthroat-throat attack will deal 100% additional damage on top of critical hit. ]

[ sharp blade ]-can add Qi to the blade of the throat-crushing blade, causing an additional 30 points of damage and carrying the [ bleeding ] effect. 1 stamina/second)

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[ magic box pistol ] (soul bound

[ grade: blue ]

[ parameters: attack power 70 – 80, magazine 33 rounds, foldable red dot sight, digital bullet count display, fingerprint lock device ]

[ equipment requirements: LV15 and above, 25 endurance, 15 Energy ]

[ attribute bonus: all attributes +2 ]

[ special effect: magic box paintball-for every 10 bullets used, the next bullet will cause random elemental damage and add an abnormal state based on the random elemental effect (elements include fire, frost, radiation, lightning, poison, and chaos) ]

Special magazine-the magic box pistol magazine supports all kinds of bullets and comes with a special bullet effect. However, each magazine can only be loaded with bullets of the same caliber.

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[ nano combat suit ]

[ Rarity: Epic (purple) ]

[ parameters: weight: 0.78 kg, automatic expansion, nano-memory metal, active skin ]

[ equipment requirements: LV25 and above, strength 50, endurance 50 ]

[ attribute bonus: strength +20, agility +20, endurance +20 ]

[ special effect: armor defense-combat suit has an extremely high-tech defense module. It can absorb (level X30) of all kinds of damaging energy. It can be released once after reaching a critical point. Charging period: 10 days. ]

Environmental adaptation-nano battle suit has many modes to deal with all kinds of harsh combat situations.

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[ impact power boots ]

[ quality: blue ]

[ parameters: Weight: 1 kg, energy collection device, turbo-charged propeller ]

[ equipment requirements: LV20, strength 30, agility 30 ]

[ attribute bonus: agility +8, movement speed +5% ]

[ effect bonus: rocket lift-gathering energy erupts from the soles of the boots, generating a reverse impact force. Can jump up to a height of 20 meters. ]

Feather descent-the sole of the shoe shoots out energy to resist the falling gravity, creating a slow landing effect. Lasts for 20 seconds.

Jet power-the sole of the shoe shoots out energy, increasing the user’s speed by 50% for 15 seconds.

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[ multi-functional combat implant ]

[ Rarity: Epic (purple) ]

[ parameters: Weight: 2.3 kg, memory metal, super alloy, Trinity integration ]

[ equipment requirements: LV30 and above, strength 70, endurance 70 ]

[ attribute Bonus: None ]

[ special effect: grappling hook-a powerful grappling hook can be released from the back of the hand (maximum distance of 100 meters). Tightening the grappling hook can drag the user to the grappling hook. ]

Parachute-open and close new material parachute, unafraid of extreme temperature, delay of expansion and contraction is 1 second.

Flight suit-lightweight flight suit, can be used with grappling hooks and parachutes to form three consecutive small tricks.

[ Note: This equipment can be embedded in other upper body equipment in a modular form. ]

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[ elemental magic ring ]

[ rarity: epic (purple) ]

[ parameters: made of Mithril, engraved with secret runes ]

[ equipment requirements: LV30 and above, 100 energy points ]

[ attribute bonus: intelligence +30, energy +30 ]

[ special effect: elemental control-randomly releases an arcane, frost, flame, Holy, lightning, physical, and poisonous skill (consumption: 50 energy points/time)

Spell calamity-increases the effect of a single element by 30%.

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[ soul crown ]

[ quality: blue ]

[ parameters: weight: 0.5 kg, anti-magnetic metal, amplification vibrative metal, magnetic field twisting function ]

[ equipment requirements: LV25, intelligence 25, energy 25 ]

[ attribute bonus: intelligence +5, energy +5 ]

[ effect bonus: the strong magnetic field unique to the psionic field-bind crown will block any invading consciousness for 1 hour-]

Psionic field-enhance-crown can enhance your spiritual power, allowing you to use psychic power like an Esper for 30 minutes.

[ magnetic field distortion ]-[ spirit crown ] can distort the magnetic field around it, causing the crown to disappear visually.

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[ Kohler’s dagger ] (soul bound)

[ Rarity: Epic (purple) ]

[ parameters: attack power 100 – 130, length 27 cm, weight 1kg ]

[ equipment requirements: LV30 and above, strength 85, agility 85 ]

[ attribute bonus: strength +50, agility +50 ]

[ special effect: flash-the wielder can flash to the location of the dagger unconditionally, no distance limit (consumption: 25 stamina/time)

Evisceration-deals 150% damage when attacking from the back.

[ bestowment extrication-15%/10%/5% chance to deal 3/4/5 times the damage when using Kohler’s dagger. ]

[ mastery-increases the effect of all dagger skills by 15% ]

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[ mechanical power arm of highruya Technology ]

[ Rarity: Epic (purple) ]

[ parameters: 10 kg, super durable alloy, waterproof, anti-electromagnetic interference, built-in reactor micro-energy source, Bionic chip ]

[ equipment requirements: endurance 50, intelligence 50, mechanic, arm ]

[ attribute bonus: strength, agility, endurance, intelligence, and energy +10 ]

[ special effect: energy burst-strength attribute increases by 100% for 10 minutes. Energy consumption: 30% ]

Weapon specialty-Bionic chip records the usage of most weapons. After using the weapon, the proficiency will temporarily be increased to expert level.

The evolution-Bionic chip has a learning function. Upon encountering a new weapon, it will activate its self-learning ability, doubling the efficiency of proficiency increase.

charge-mechanical power arm comes with a miniature energy source in the reactor furnace. when the energy consumption is too high, it can be replenished with mechanical energy.

[ note: the representative work of the mechanical arm from the mechanical pioneer, Coria Technology ]

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[ support-style energy blade ]

[ quality: blue ]

[ parameters: attack power 100 – 120, length 37.8 cm, weight 1.2 kg ]

[ durability: 1000/1000 ]

[ equipment requirement: above lv50 ]

[ attribute bonus: strength +25, agility +25, intelligence +25 ]

[ special effect: energy blade-powerful energy blade attacks deal 50 points of high-energy particle burn damage. Can cut through most alloys on wasteland planet. ]

[ armor nemesis-200% damage to all types of armor. ]

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[ home of the little ghosts: when the treasure-hunting mouse and the five mice set foot in the enemy’s territory together, the five mice will activate the destruction effect, causing irregular damage to the enemy’s territory. This effect can only be used once in each territory. ]

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[ exuberant verdant (green): when the duskcolor algae, illusionary vine, and sunflowers appear at the same time, their growth speed is increased by 10 times. Their Night Recovery rate is doubled. The illusionary Vine’s hallucinatory and poisonous effects are doubled. ]

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[ bronze wall iron sword (blue): a firm bond formed by the cobalt beetle, silver army ant, and silver array wall ant. When moving together, defense increases by 100%. When combined together, it can form a bulletproof iron wall that can resist the energy of grenades and below. ] the formation wall ant’s whistle arrow can be enlarged into a sword, while the cobalt beetle and silver army ant can be condensed into a shield. the physical damage of the enlarged sword is increased by 50%, and the power of the special ability is increased by 50%.

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[ you have triggered the a-rank Mission [ mandala’s revenge ], accept/reject ]

[ establishing mission hint: to wear the crown, you must bear the weight. Inherit the will of the mandala family and take revenge on the seven people! ] [ you can ask anyone on wasteland planet for clues about the seven of them. ]

[ mission reward: the mission is divided into 7 stages. The reward will be given according to the evaluation of each stage completed. ]

augustine franca

Moros Matt v

James Dean

Jean allonse v

Cold pass

Ling Long

Aziz

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[ you have triggered the s-rank mission [ heart of the swarm ]. ]

[ establishing mission hint: before the Zerg Queen is sealed, spread the Zerg’s divine weapon, the hive, to all parts of the universe. ] Only by finding all the fragments of the divine artifact could the Empress come again. Every time you find a fragment of a divine artifact, your ability will also improve accordingly! ]

[ current progress: 10% ]

[20[ % stage reward: 1000000 experience points, 50 potential points, unlocking Specialty [ insect group affinity ] (30% of the stage reward will be unlocked upon completion] ]

[ mission completion reward: unlock the [ cosmic disaster ] version and receive the title of ‘Zerg Emperor’. ]

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[ you have triggered the mission [ I am] legend ], accept/reject ]

[ mission hint: you have learned the method to advance to the legendary stage from John. Please kill five commander-level NPCs no lower than level 50 and create a legendary (S) skill. ]

[ mission reward: legendary mode, legendary random reward x1 ]

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[ you have triggered the main city Mission [ shadu-red Dragon Camp ]. ]

[ mission hint: the scarlet dragon dagger is rich in mineral resources and is a strategic location to recover the desert. take the scarlet dragon dagger and take the initiative in this war! ]

[ mission reward: 300000 experience points, two random skill books ]

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[ main city Mission [ Sand City: eliminate Chenli ] ]

[ establishing mission hint: the machinery faith and the wasteland gang have been wreaking havoc in Shandu for a long time and are now attempting to Annex it. ] As the Supreme Commander of Shandu, you have the duty to eliminate the scourge in the desert and return the whole gale desert to the embrace of Shandu.

[ mission reward: random specialty, 1000000 experience points, activation of epic event [ heart of the desert ] ]

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[ you have triggered the main city Mission [ shadu-Platinum Hotel ] ]

[ mission hint: the platinum hotel in shatu has issued the highest wanted order for you. your control over shatu has reached the highest level in history. now is the time to remove this thorn in your side! ] [ hint: the difficulty of this mission is high, and there is a chance of triggering chain missions and special plots. please be careful. ]

[ quest reward: 500000 experience points, random purple-colored materials, and the activation of the epic event [ league of assassins ]. ]

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[ instance dungeon name: the fall of the king of sand ]

[ suggested level: level 35-level 45 ]

[ instance dungeon mode: 40-man large-scale time-limited quest instance dungeon ]

[ plot outline: you received an invitation from the King of Assassins, John, to assassinate alongso, the Supreme Commander of shadu. On the day of the operation, you successfully boarded the plane after encountering many obstacles. ] [ now, you are going to face alongso’s elite troops and guards in this air prison. ]

[ instance dungeon objective: successfully kill the king of Shandu before the plane enters Dragon City territory. ]

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[ instance dungeon name: Moros Building ]

[ suggested level: level 40-level 50 ]

[ dungeon mode: 40-man large-scale team dungeon ]

[ plot summary: after you and the King of Assassins] John, complete the mission] you will return to the Moros tower to report. After submitting the mission] your identity as an Avenger will be exposed. Next, in the Moros tower, you will encounter the most complicated combat environment and the most capable generals of Moros. ]

[ dungeon objective: kill moroes before he successfully escapes to the underground black market. ]

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